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		<title>BASIC Computer Games</title>
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		<pubDate>Thu, 26 Feb 2009 13:50:40 +0000</pubDate>
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				<category><![CDATA[Gaming Books]]></category>

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		<description><![CDATA[google_ad_client = "pub-3372626372390434"; google_ad_slot = "2587033060"; google_ad_width = 300; google_ad_height = 250; google_ad_format = "300x250_as"; google_ad_type = "text"; google_color_border = "EEEEEE"; google_color_bg = "EEEEEE"; google_color_link = "AC1C1B"; google_color_text = "000000"; google_color_url = "999999"; All the programs here are ones I&#8217;ve run on machines I have (except the ones in HP 2000 BASIC, which have been [...]]]></description>
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		<title>GPU Gems 3</title>
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		<pubDate>Thu, 26 Feb 2009 13:44:11 +0000</pubDate>
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				<category><![CDATA[Gaming Books]]></category>

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		<description><![CDATA[&#8221; Without geometry, we would find lighting, shadows, and reflections quite uninteresting. Why? Because raising the complexity of the underlying geometry also raises the quality of the pixel. Thus the theme for this part of the book could best be described as &#8220;complexity,&#8221; because all its techniques use the GPU to enhance the complexity of [...]]]></description>
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		<title>Programming The Nintendo Game Boy Advance 2005 -Jonathan S. Harbour</title>
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		<pubDate>Thu, 26 Feb 2009 13:36:20 +0000</pubDate>
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		<description><![CDATA[This unique and highly-anticipated book was commissioned by Premier Press (now Course Technology PTR) and completed but not released due to legal issues brought up by Nintendo. As a result, the e-book edition is available here, exclusively, for free. You may download and read the book on your PC (or mobile device) using Acrobat Reader, [...]]]></description>
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