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The Foundations of Cryptography – drafts of a two-volume book Oded Goldreich

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Cryptography is concerned with the construction of schemes that should maintain a desired functionality, even under malicious attempts aimed at making them deviate from it.It makes little sense to make assumptions regarding the specific strategy that the adversary may use. The only assumptions that can be justified refer to the computational abilities of the adversary. The design of cryptographic systems has to be based on firm foundations ; whereas ad-hoc approaches and heuristics are a very dangerous way to go.
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Computer Aids for VLSI Design

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The subject of VLSI systems spans a broad range of disciplines, including semiconductor devices and processing, integrated electronic circuits, digital logic, design disciplines and tools for creating complex systems, and the architecture, algorithms, and applications of complete VLSI systems. The Addison-Wesley VLSI Systems Series is being organized as a set of textbooks and research references that present the best current work across this exciting and diverse field, with each book providing for its subject a perspective that ties it to related disciplines. Part of what distinguishes the expert chip designer from the novice is an understanding the entire suite of tools that are available, and how they work together to support the design flow of a project.
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PIC Microcontrollers by Milan Verle 2008-mikroElektronika

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The situation we find ourselves today in the field of microcontrollers had its beginnings in the development of technology of integrated circuits. This development has enabled us to store hundreds of thousands of transistors into one chip. That was a precondition for the manufacture of microprocessors. The first computers were made by adding external peripherals such as memory, input/output lines, timers and others to it. Further increasing of package density resulted in creating an integrated circuit which contained both processor and peripherals.
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BASIC Computer Games

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All the programs here are ones I’ve run on machines I have (except the ones in HP 2000 BASIC, which have been extracted from library tapes). They are not scanned/OCRed listings, nor merely re-typed from books or magazines. They’ve been tested, and they work.

If you want to run these programs under some dialect of BASIC other than the one they’re written in, you might need to make a few changes. For example, some versions have a RANDOMIZE command, which restarts the pseudo-random number generator with a “random” value; some have no exact equivalent, but can use RND() with a negative number (to reseed the generator with your number); still others have no equivalent. In some versions, RND() with a positive integer generates a pseudo-random number between zero and the number you give; in others the result is always between zero and one; in some versions you can repeat the last pseudo-random number by asking for RND(0).
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GPU Gems 3

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” Without geometry, we would find lighting, shadows, and reflections quite uninteresting. Why? Because raising the complexity of the underlying geometry also raises the quality of the pixel. Thus the theme for this part of the book could best be described as “complexity,” because all its techniques use the GPU to enhance the complexity of the scene in ways that previously required CPU intervention. Most of these approaches are made possible by the recent advances in graphics hardware exposed by DirectX 10, with capabilities like the geometry shader, stream out, and buffer fetches.Rendering particular objects such as terrain, characters, and trees is extremely important, but no section on geometry rendering would be complete without a discussion of more-generic techniques like surface rendering.
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